RolePlaying Rules Aug 11, 2014 4:46:56 GMT
Post by Atrus on Aug 11, 2014 4:46:56 GMT
General RP Rules
Fighting and Dueling
- Before creating RP threads, check the Plot Development board for existing ideas and plots. More likely than not, you will find a thread that your character is prone to join. If you don't, post your thread idea, to see who is likely to join and develop the rp with others.
- RP posts should be lengthy and descriptive. Make your posts exciting and put moods into it, otherwise it will seem boring. We recommend each post be longer than a paragraph. Short fragmented posts are not allowed, and may be considered as spam. Please put effort into posts.
- As with any forum, good grammar is expected, especially in RP posts. Netspeak is not allowed in an IC post, and posts should be checked for any errors to make it easier for any readers to understand.
- No fantasy RPs, it must be Avatar related.
- Your character may only be a bender of one element. Bending more than one element is not allowed UNLESS done by the Avatar. Should you desire to bend several elements, you will need to create several characters.
- You may role-play in any number of RP threads at any given time in the "World of Avatar" boards. However, each of your characters may only participate in one at a time. This is so, in order to prevent time paradoxes and to create a sense of continuity.
- When leaving a thread be sure to make a final post explaining that your character is leaving. People usually don't like it when you suddenly disappear on them.
- Don't spoil the fun by acting as if you're character knows exactly what another character is going to do. And similarly, if a characters has a thought, don't imply that you "had a feeling" you knew what they were thinking. Remember, there are no mind-readers here.
- All RP posts should be third-person limited. This will avoid any confusion.
- Stay in-character (IC) during RP posts. If you must make an out-of-character note, please make sure to note that it is an OOC note or write it in the RP's OOC thread, in the plot development board.
Fighting and Dueling
- No god modding. We know some people can be powerful, but regardless of level, NO character is invincible and or unbeatable.
- On a similar note, Be logical during a fight; every attack cannot be dodged, regardless of level. If you decide to give your character a lasting injury, you need to continue to play with that injury for a little bit. This keeps continuity going. Playing as if the injury just disappeared is not at the least realistic.
- Acknowledge what level of a bender/warrior you are in the RPs and play within that levels range. Be logical. A beginner Waterbender wouldn't be able to create mountain sized tidal waves for example. Staff will notify you if they think you are playing out of level.
- When fighting or dueling, simply say your move and the intentions you have with your move, then you must allow your opponent to respond. Again, be logical and realistic. If your opponent has set up a clever attack that seems difficult to avoid, you most likely just got hit.
- You may not make any decisions for another persons character. Their actions and reactions are at their own choosing. This also includes long-term objects of the opponents. In other words, you can't choose to destroy their weapon either.
- You are free to make as many characters as you desire. Your characters may also hold any position as long as it is still available. To know which are, check the Census stickies for each nation.
- All new character profiles may not begin as masters. Here at TAS, master ranks are earned. For more information on how the RP leveling system works at TAS, refer to the staff.
- Character Name, Age, Gender, Bending Class, and Nation, are all self-explanatory. You should have a real name for your character - "FoxyLady" doesn't cut it. Remember that A:tLA is based off of Asian culture, so your name should sound Asian as well. Inuit names can be used too.
- You have a lot of freedom regarding your character's appearance, but for the most part, keep your character looking something like other characters in the Avaverse. This isn't the same time period as Aang and the gang, but it is the same world! People with natural green hair, blue skin, and purple eyes don't cut it. Also, keep in mind that descendants of a certain nation share similar traits, so stick to traits that your home nation has.
- Realistically, a character is bound to have flaws. Mary-Sues, or characters that seem flawless, are frowned upon. Balance your character out. If they are extremely good looking, maybe they aren't much of a fighter, etc. etc.
- Mentions of relationships with and or mentioning that your character is a cannon character is not allowed. Keep in mind we are in a different story-line and IN the future. If you wish to play cannon you may do so in the designated board.
- Romance between characters is allowed, but keep it at a PG-13 level. Intimate descriptions should be left vague. Don't let it get out of hand.
- Similar to the rule above, if you plan on making a provocative or graphic post, it's best left vague. HOWEVER, if you would prefer sketching out some details, it would at least be courteous to put a warning at the top of your post so that others may choose to read it. Remember, regardless of warning or not, it must be at a PG-13 level.
- You must first fill out all required information in the Character Profile and your profile must be accepted by a mod before you can begin role-playing. You may also complement it with additional information.
- Although multiple characters are allowed, multiple accounts on TAS are not.
- In any RP thread, it is courteous to wait your turn and give other people a chance to catch up on the story as well. Don't be impatient. You should also plan ahead an discuss, in the RP's OOC thread, in the Plot Development board.
- If a thread remains inactive for a 30 day period it will be subject to clean up and will be moved to the archives permanently.
- Always ALWAYS have fun. If there is a lack of fun going on, you will be subject to numerous psychological experiments in order to test your fun factor.